-+- Backstory
You are the titan of the stars, the provider for the night sky and the true protector of galaxies. You bond, create, grow, and destroy all that is in the universe, and all that tries to harm. The night darkness, however, your mortal enemy and the rage that has built in the worlds themselves, presents themselves as Drame, the spirit of death and horror.
You have been slowly devastated as Drame’s minions, vampires, have slowly corrupted your beautiful world, the only land you left for a colony to grow. They have transformed it into a bloody graveyard similar to a sunken morgue. Every sim has been tainted with vampire blood, and every plant left has been deadened by the ever expanding roots of the plasma tree.
It is your duty to transform into the hash form of a simbody, and destroy every last darkness that roams the land, whilst curing the botany of the cursed roots. However, be reminded that a sim titan’s body is severely downgraded in power from your foreboding godly form, and it may take dozens of replicas of yourself as well as endless skill building to return to your titanic power capability, as well as to harness enough power to complete every task necessary for complete cleansing of Simland, and the defeating of Drame.
-+- Raw Beginnings
Create a YA sim, with only unusual (red, green, blue, completely white, completely black, grey, etc) skin and matching hair color. Their entire outfit must have the same color you have chosen for their skin.
Must have the Genius, and Loves Outdoors traits.
May have any aspiration.
MUST be very formal.
Go into any seemingly secluded lot, (I always use the 20x20 lot in Windenburg, next to the Von Haunt Estate, it’s surrounded by water!)
Place exactly 40 vampire sims in the world.
Add Drame into the mansion in Forgotten Hollow. They must wear all black and have red skin. Make them a Vampire and make them look very intimidating.
-+- Generation Lines
Star Guardian 1: “I found a dead land, completely cursed with Drame’s darkness, that I wanted to revive.”
- Must reach level 15 Vampire Lore, level 10 wellness skill, level 10 logic.
- Must cure up to 10 sims.
- Must move in and mentor 5 cured sims in up to level 5 wellness skill, to make sure they know how to prevent being overpowered by Drame again.
- Must join scientist career.
- Can NOT have gardening skill, other than that acquired at work.
- Must create cloning machine and produce a clone of themselves, whom is their child. This clone can be modified in any way
- Can not marry, as this is below a titan of such high caliber.
- Can not be friends with vampires unless they will be cured.
- Must die of old age, but keep them as a ghost in your household.
Star Guardian 2: “My creator was crazy for thinking they could revive this world- It’s hopeless! We need to find another one, and hope Drame doesn’t get to it!”
- Must have ‘Insane’ trait, as result of slightly failed cloning.
- Must reach level 10 rocket science skill, level 10 handiness skill.
- Must travel to Sixam successfully, not like it, and travel back home.
- Must try for baby with an alien.
- Can not marry, as this is below a titan of such high caliber.
- Must go to the Sylvan Glade as a second attempt to find a new world, not like it, and go back home.
- Must go to the Hermit’s Hideaway in Granite Falls as a third attempt to find a new world, talk to the Hermit, insult her, not like it, and go back home.
- Must travel to the Forgotten Grotto as a fourth attempt to find a new world, not like it, and go back home. (This will require level 10 handiness.)
- Give up on finding a new world.
- Can only be friends with cured sims.
- Must die of old age, but keep them as a ghost in your household.
Star Guardian 3: “My parent did nothing to heal the world my grandparent has tried to revive,and as a result Drame’s power has intoxicated nature itself. . . I must do everything to contain Drame's effects.”
- Must have ‘Good’ trait.
- Must reach level 10 Gardening, level 10 herbalism, level 15 vampire lore.
- Must have one of every single plant in the game excluding alien plants but including the death flower and all other spliced plants in nice quality and higher.
- Must not have a job, only earning from gardening.
- Must cure up to 10 sims.
- Must make herbal remedies for up to 5 cured sims, in an effort to cleanse their minds completely of Drame’s power.
- May only marry cured sims.
- Have 1 child with a cured sim.
- Have sim be poisoned through pufferfish by traitorous cured husband/wife. Keep the ghost in your household.
- Plants can be taken care of by hiring a gardening service after the sim dies.
Star Guardian 4: “My parent was too nice, and that got them killed. Vampire or not, everyone is evil, I just need to completely rid the world of that evil, and bring back the good.”
- Must have ‘Mean’ trait.
- Reach level 10 fishing skill, level 10 cooking and gourmet cooking skills.
- Must not have a job.
- Must kill your traitor parent through any means.
- Must make 3 plates of ambrosia, one for each deceased ghost in the household. This requires fishing skill, gourmet cooking, and the death flower from the previous generation’s work.
- Must revive all ghosts sims in the household.
- Must grow a cow plant.
- Must feed vampire sims to the cowplant, and use their life essence to keep alive all 4 sims in the household.
- Have the now alive Star Guardian 1 cure a vampire sim specifically for Star Guardian 4 to try for baby with.
- Must have 1 child with chosen cured vampire.
- Can NOT die.
Star Guardian 5: “ It had been 100 years and there has been only a smidge of progress made to salvage the world. This was time for action, and step one was to defeat Drame. The only way to do that was to fight fire with fire. . .”
- Must keep each previous Star Guardian alive throughout this generation!
- Must have ‘Self Assured’ trait.
- Must turn into a vampire.
- Must reach level 10 fitness skill, level 10 logic skill, level 15 vampire lore skill.
- Must have ‘Vampiric Strength’ ability maxed.
- Must have ‘Occult Student’ ability maxed.
- Must have ‘Child of the Moon’ ability maxed.
- Must be a Grand Master Vampire.
- Must cure every remaining vampire.
- Must have Star Guardian 1 slay Drame, and cure them of being a vampire.
You now have free reign of your sims! Do whatever you want! If you are doing the Bonus generation, make sure to keep your 5 Generation Star Guardians alive!
-+- Ultimate Goals
Cure every single vampire in the world.
Have every type of plant including spliced ones.
Have unlocked every secret world.
Have defeated Drame by curing them. (Last Generation must do this.)
Have one sim from each generation still alive, each with all max generational skills. (5 in total.)
-+- BONUS GENERATION
Star Guardian 6: “I was bred down to be a normal sim, and I admire each one of my ancestors for what they’ve done. They don’t get the recognition they deserve, and I want to tell their story, so that the generations can continue to learn from them, to never give up. . . ”
- Must keep each previous Star Guardian alive throughout this generation!
- Must master writing skill, piano skill, and painting skill.
- Must create a confident book for each Star Guardian previous to them.
- Must create portraits of each Star Guardian previous to them.
- Must compose a song titled the name of each Star Guardian previous to them.