Bad Kids Club Challenge

 Part 1: Teenage Angst

Time Limit: from Teenager to the End of Young Adulthood

Goals
  • Get the group together and have the entire group be Best Friends with each other.
  • Complete Public Enemy Aspiration for all members.
  • Have each of the 4 sims become enemies with their family members.
  • Have at least 10 enemies each.
  • Have all 4 sims living together by the end of young adulthood.
  • Have at least 4 Club Events. (A Club event every season if you have Seasons.)

Optional Goals
  • Complete Problem Child Achievement for all members. ( Have a Sim reach Level 10 Mischief skill as a teenager. )
  • Have the 10 enemies you need to make be anyone other than your family, making that a total of 14 enemies.

Setup

01. Create 4 separate Sim Families, making 1 teenager in each family that you'll be playing as in rotation. They must be living in the same world. You could just make teenagers without a family if your gameplay gears them toward being runaways or single teen parents etc. Their backstory is completely up to you!

Aspiration: Public Enemy
Traits : Whatever you want them to be.

02. Choose which teenage Sim you want to play as first. The Sim you choose will be the one to find the others and get the group together.

03. Create a Club.

Requirements to join: Must be that the Sim must have the Public Enemy aspiration and must be a teenager. (change the age to Young Adult as they get older)
Type of Club: Infamous
Club Activities (Do's): Being Mean to everyone, Being mischievous to everyone, the rest is up to you.
Club Activities (Don'ts): Being friendly to everyone, the rest is up to you.

04. While playing as the Sim you chose, play normally, trying to complete their aspiration, while also trying to find the other 3 teenage sims you created and recruit them.
You can recruit others outside of these 3 as long as they match the requirements to join, but you cannot play as them and you can't move forward with the challenge until you bring in the other 3 sims that you created for this challenge. You cannot play as the other 3 members until all 3 of them have joined the Club.

05. When you have the whole gang together, rotate who you play as each week, helping each of them to complete their aspiration and challenge goals by the end of young adulthood.


Part 2: Life Goes On
Time Limit: From Adulthood to the End of Adulthood.

The Sims no longer find joy in the misery of others. They want more out of life and always having to watch your back is definitely not the most pleasant thing. They want to make a drastic change, but that also means leaving behind the life they made for themselves thus far. Your sims no longer relate with each other, the foundation of their friendship now crumbling.


Goals
  • Complete newly chosen aspiration.
  • Complete at least 1 Base Game Achievement (not a Legacy Achievement)
  • Lose Best Friend status with all of the group.
  • Becomes best friends with your family if you have one. (Spouse and children)
  • Become friends with 10 of your prior enemies, including your family. (parents, siblings etc.)

Optional Goals
  • Enroll all/any of the Sims into University and have them graduate with their chosen degree.
  • Create a new Club for each member based on their new interests/aspiration and have at least 4 Club events. (A Club event every season if you have Seasons.)

Setup

01. When one of the members turns into an Adult, disband the group. Change their aspiration to any that aren't Chief of Mischief or Friend of the World.
You can only play as this Sim until the rest turn into adults. When the others change into adults, do the same thing with their aspirations.

02. Move each Sim out on their own in a different world when they all turn into adults. (they cannot move back into their family's home)

02. While playing as all of the Sims, play normally, trying to complete their aspirations and still keeping to the challenge goals while rotating who you play each game week.


Part 3: Making Amends
Time Limit: Senior Until Death

Time has flown by so quickly. Each of these sims now has their own lives, but still reminisce sometimes about their old friends. They realize now that there was more to their friendship than just being bad. They had a real comradery and it's something that they miss.

They know that time is short and make the effort to reach out to each other again.


Goals
  • Have the entire group become Best Friends with each other again.
  • Complete Friend of the World Aspiration.
  • Have at least one event with all of their families invited. (Not their parents, or siblings, but their spouse and children if they have any.)

Needed Packs
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  • All cheats are allowed except the ones that rank up your skills or rank up/down your friendships/relationships with others.
  • Must have Auto Age on for all Sims. You can set lifespan to whatever you want. The shorter the lifespan, the more difficult the challenge becomes.
  • Any of your Sims can enter in a relationship with each other, however, when they enter adulthood you must 'flip a coin' to see whether they break up with each other or not.
  • (They can get back together as seniors).
  • While in adulthood and if not in a relationship with any of the group, they can't enter into a relationship with anyone from the group through adulthood.
  • You can have non-human sims as part of the challenge. I played with all occult sims.
  • Teenage sims don't have to stay in high school. They can drop out if it's part of your gameplay/story.